Stack-O-Bot: From the Depths!
Stack-O-Bot: From the Depths is a personal project that I created with assets from a class project. In class I created UI for the main game, a damage and health system, spike trap blueprints that apply damage to the player's health, and an elevator that can be called and taken from one part of the map to another.
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Outside of class I designed a level to showcase all of the assets created in class. I utilized the landscape and foliage tool as well as adding a scenic sky and custom static mesh set pieces.
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When it comes to level design I always make sure to put the player at the forefront of the attention on a grand scale. I also ensured that despite the level's difficulty the common theme of flow and worldbuilding on a grand scale are still present in the level. Then I chose to captivate the player with difficult but rewarding gameplay that will test the player but leave them feeling accomplished and properly rewarded for completing the challenge.


